Hi,

I think you're looking for SliceNavigationController - the TimeNavigationController is responsible for current time steps. You have to get it from a particular render window you want to reorient.
Not sure if it will help with the issue but this might be a start :)

Rostislav.

On 14/04/2015 12:51, Arpit Paliwal wrote:

Dear All,

I am working on biopsy module. In which I set entry & target points.

Under normal view both the points will be in different slices. So only one point will be visible at any time. If I manually re orient the planes along the line joining the points I can see both the points in same slice under rotated view.

This functionality I am trying to achieve through programming using ( ReorientSlices function) but view still remain normal (no change). Following is the code.

mitk::Point3D *entry_pt*;

mitk::Point3D *target_pt*;

mitk::Vector3D *vec_3d* = *entry_pt*.GetVectorFromOrigin() - *target_pt*.GetVectorFromOrigin();

mitk::Vector3D *norm_3d* = *vec_3d*.GetNorm();

m_multi_Widget->SetWidgetPlaneModeToRotation(true);

m_multi_Widget->GetTimeNavigationController()->SliceRotationLockedOff();

m_multi_Widget->GetTimeNavigationController()->SetSliceLocked(false);

m_multi_Widget->GetTimeNavigationController()->ReorientSlices(*entry_pt*, *vec_3d*, *norm_3d*);

m_multi_Widget->GetTimeNavigationController()->Modified();

m_multi_Widget->GetTimeNavigationController()->Update();

Please let me know if I am doing it correctly.

Best Regards,

Arpit



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