For now if I want to set point on 3D window VtkPropRenderer::PickWorldPoint 
calls
And there is: m_WorldPointPicker->Pick(displayPoint[0], displayPoint[1], 0, 
m_VtkRenderer);
Which takes 0 position for depth (seems like)
I need some way / method / algorithm to take depth to nearest model on 3D 
view.I will be glad to hear any suggestions around implementation.
Thank you!                                        
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