For now if I want to set point on 3D window VtkPropRenderer::PickWorldPoint
calls
And there is: m_WorldPointPicker->Pick(displayPoint[0], displayPoint[1], 0,
m_VtkRenderer);
Which takes 0 position for depth (seems like)
I need some way / method / algorithm to take depth to nearest model on 3D
view.I will be glad to hear any suggestions around implementation.
Thank you!
------------------------------------------------------------------------------
One dashboard for servers and applications across Physical-Virtual-Cloud
Widest out-of-the-box monitoring support with 50+ applications
Performance metrics, stats and reports that give you Actionable Insights
Deep dive visibility with transaction tracing using APM Insight.
http://ad.doubleclick.net/ddm/clk/290420510;117567292;y
_______________________________________________
mitk-users mailing list
mitk-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mitk-users