Hi there,

I’m trying to write a custom data type into the .mitk scene file. Is that 
possible?

As far as I can tell, I have to create a sub-class of BaseDataSerializer and 
call MITK_REGISTER_SERIALIZER which registers it with the ITK object factory 
stuff. 

But does it actually write to the .mitk file? All the implementations i have 
seen appear to write to a separate file. Then is this name stored in the .mitk 
file. 

If thats the case, then presumably the new data-type can be loaded as per 
normal given the filename.

But this also means that there is a dependency between a .mitk and a separate 
file. Is it possible to keep it all together in one file?

Thanks

Matt


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