Hi there, I’m trying to write a custom data type into the .mitk scene file. Is that possible?
As far as I can tell, I have to create a sub-class of BaseDataSerializer and call MITK_REGISTER_SERIALIZER which registers it with the ITK object factory stuff. But does it actually write to the .mitk file? All the implementations i have seen appear to write to a separate file. Then is this name stored in the .mitk file. If thats the case, then presumably the new data-type can be loaded as per normal given the filename. But this also means that there is a dependency between a .mitk and a separate file. Is it possible to keep it all together in one file? Thanks Matt ------------------------------------------------------------------------------ _______________________________________________ mitk-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mitk-users
