Hey guys, in my fork I made a simple change to the BaseProperty. Basically, I added the isTransient flag to signify the properties that should not be saved to the scene. In my case the use case is - I set the clipping plane properties to use the unstructured grid mapper to look at the internal structure of an unstructured grid. If the scene is saved with one of these properties active, upon next load the unstructured grid will be cut, which is an undesired behavior. With transient properties this is easily solvable.
Another property that I think might benefit from being transient is the "selected" property. When you load the scene it is pretty strange to see some objects in a selected state. What do you think? Rostislav. ------------------------------------------------------------------------------ _______________________________________________ mitk-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mitk-users
