Hi Nil,
I would recommend to move such code into a module. That's why it is working in
Modules/IGTUI/Qmitk and Modules/OpenCVVideoSupport/UI. The alternative is to
make your plugin context available by providing a static access method for the
context in your plugin activator. See org_mitk_gui_qt_simulation_Activator.h
for an example. In QmitkSimulationView.cpp right below the includes I wrote a
helper method to get a service by using this plugin context. You should be able
to get the persistence service like this without the macros (just follow the
macros, they are doing nothing special, they are just for convenience). I still
would recommend the former solution though, as it is clean and wouldn't require
any workaround code.
I'll correct the typo in GetPeristenceService() for the upcoming release.
Best,
Stefan
From: Nil Goyette [mailto:nil.goye...@imeka.ca]
Sent: Montag, 14. März 2016 21:09
To: mitk-users@lists.sourceforge.net
Subject: Re: [mitk-users] Scene properties
Hi Stefan,
I tried the persistence service and I got this error each time I use
GetPeristenceService().
WARNING: In us::GetModuleContext at
\Modules\CppMicroServices\core\include\usGetModuleContext.h:57 :
Module 'org_imeka_qt_brainanalysis' unknown. The calling module probably misses
a US_MODULE_NAME compile definition and/or a call to US_INITIALIZE_MODULE in
one of its source files.
I didn't find such a thing in the QmitkOpenCVVideoControls example so I
randomly added a US_INITIALIZE_MODULE in my plugin activator and now
GetPersistenceService() finds its module but returns a nullptr. I can't give
you more information than that because PersistenceService.h is a macro hell.
Do you know how to make it work?
Nil
Le 2016-03-07 09:35, Nil Goyette a écrit :
Hi Stefan,
These properties can be stored inside a MITK scene together with the data so
that the user loads data and restores the application state at once. - MITK
Persistence Service
I can't test it now but this is exactly what I needed. Thank you.
Nil
Le 2016-03-07 01:29, Kislinskiy, Stefan a écrit :
Hi Nil,
please see http://docs.mitk.org/2015.05/PersistenceConceptPage.html.
Best,
Stefan
________________________________________
Von: Nil Goyette [nil.goye...@imeka.ca<mailto:nil.goye...@imeka.ca>]
Gesendet: Freitag, 4. März 2016 15:15
An: mitk-users@lists.sourceforge.net<mailto:mitk-users@lists.sourceforge.net>
Betreff: [mitk-users] Scene properties
Hi all,
Is there a concept of scene property? I have some parameters(widget) in
my plugin, like MinFiberLength, MaxFiberLength, etc. which are not saved
when I save the scene. These parameters don't belong to any node, and
they don't fit as a Preference because the user will probably change
them when loading other data. That leaves me with "scene property", but
I don't think they exist.
My plan is to put the properties in a hidden node, but it does seem like
an hack. It's still the less hackish method I can find without modifying
MITK's code. Is there a right way to do that?
Nil
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