Hi,

This is the same default scene as in older SOFA versions. However, most of the 
example scenes of SOFA rely on hard-coded magic to find external files like the 
textures and meshes for the snake and pole. To get these example scenes 
running, you have to open them in a text editor and correct the paths to these 
resources (relative to the scn file or absolute). 

Best,
Stefan

-----Original Message-----
From: Camille Krewcun [mailto:camille_krew...@orange.fr] 
Sent: Donnerstag, 12. Januar 2017 15:42
To: Kislinskiy, Stefan
Subject: Re: Simulation plugin use case

Hello Stefan,

Thanks for your answer ! Actually I did try to open a SOFA scene (.scn) file in 
the workbench, but this led to a memory access error (therefore I wasn't sure 
that I was using the plugin correctly). 

I tried to open a simpler .scn file and everything worked well.

However I still can't open the file I was first trying to open (caduceus.scn), 
which is the default scene displayed when using version 16.08 of SOFA. I 
noticed that the SOFA sources downloaded by default when compiling MITK 
simulation plugin indicate version 1.0 in their headers. I'm investigating to 
see if my problem could come from incompatibility issues between the version 
16.08 scene file and the version 1.0 sources. 

Have you encountered such a case before ?

Best regards,

Camille

----- Original Message -----
From: "Camille Krewcun" <camille_krew...@orange.fr>
To: mitk-users@lists.sourceforge.net
Sent: Mercredi 11 Janvier 2017 12:05:28
Subject: Simulation plugin use case

Hello everyone,

I would like to make use of MITK simulation plugin, at first in a simple 
scenario.

I downloaded the 2016.03.0 release sources and compiled successfully (including 
the simulation plugin), but when I launch MitkWorkbench and click the 
simulation icon, all interactions in the displayed menu are disabled.

I couldn't find in the documentation a simple use case related to this 
simulation plugin. Is there such a use case somewhere that I missed ?

Best regards,

Camille
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