Thank you, Amir!

Sorry for posting the wrong date for the bug. For some reason, the git log
-- <file> command on DisplayConfigMITKRotation.xml
and DisplayConfigMITKRotationUnCoupled.xml gives 5/22/2018 as a date the
bug was introduced.

Best Regards

On Tue, Jun 11, 2019 at 1:54 AM Kalali, Amir <[email protected]>
wrote:

> Dear Alex,
>
>
>
> we recently found out about this and I fixed this on Friday (see commit
> 957828cc8540). Also notice that the bug was not present on the Master until
> April this year.
>
> Thank you for your observation, though.
>
>
>
> Best,
>
>
>
> Amir
>
>
>
> *From:* Alex Lisovich [mailto:[email protected]]
> *Sent:* Monday, 10 June, 2019 19:43
> *To:* [email protected]
> *Subject:* Re: [mitk-users] Crosshair rotation & Coupled crosshair
> rotation are broken since 5/22 in MITK2018 GIT master
>
>
>
> Dear All,
>
>
>
> Just to let you know if somebody else ran into the same problem.
>
>
>
> While working locally on more robust cross-section moving, rotation etc.
> in StdMultiWidget (basically by enabling this actions only when CTRL key is
> pressed), I've noticed that it has been broken in GIT since 5/22/2018
> commit ("Remove <event-variant>") in interaction state machine files
> DisplayConfigMITKRotation.xml and DisplayConfigMITKRotationUnCoupled.xml
> due to the removal of  line 20, "<event_variant class="MouseMoveEvent"
> name="Move"/>" in both files.
>
>
>
> As the cross-hair rotation state machine should have 4 states (idle for
> which "Move" stays, startRotation, Rotate and EndRotation), I would think
> that removing the iddle state naturally breaks the interaction.
>
>
>
> Reverting to the previous version (8/26/2015) fixed the problem.
>
>
>
> BTW, please let me know if anybody is interested in both state machines
> above (as well as standard cross-hair motion) modified to use CTRL key as
> precursor. We found this modifications saves us a lot of trouble by
> preventing sporadic section changes due to accidental clicking on one of
> the 2D views.
>
>
>
> Best Regards,
>
>
>
> Alex
>
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