Hi. I hope you are all well.

I want to change the view up of a 2D camera. The problem I find is that
each time that the function mitk::CameraController::AdjustCameraToPlane()is
called, the view up vector is set again to (0, 1, 0). One option to do this
would be to rotate the world plane geometry, but I do not want to do that
since I'm not sure if it will affect the other views.

Please let me know what you think would be the best way to change the view
up vector.

Thanks!

Federico
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