Hi. I hope you are all well. I want to change the view up of a 2D camera. The problem I find is that each time that the function mitk::CameraController::AdjustCameraToPlane()is called, the view up vector is set again to (0, 1, 0). One option to do this would be to rotate the world plane geometry, but I do not want to do that since I'm not sure if it will affect the other views.
Please let me know what you think would be the best way to change the view up vector. Thanks! Federico
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