A quick reply to Dan Barlow's email and then a reply to Pieter below:

Dan: Good suggestions there, but there's not enough room to write  
that. Maybe I can put that in the tooltip or something. Good point  
about the "auto" thing too. :)

On 22-Oct-08, at 1:14 AM, Pieter Palmers wrote:
> somewhat related:
>
> How difficult would it be to implement multiple queue points? If they
> are saved/restored that can be very interesting, e.g. for set
> preparation and/or looping.
>
> Greets,
>
> Pieter

Having a custom number of cue points would be very hard, but having a  
max of like 4 cue points is more achievable.
Changes that would need to be made:
- Change TrackInfoObject to save the four cue points.
- Change the GUI to allow the user to save and jump to multiple points  
in a non-confusing way. Figuring out a good UI for this is probably  
the hard part.
- Change enginebuffercue.cpp to deal with multiple cue points.
- Think about how MIDI controllers should deal with this. Most only  
have a single CUE button. How do CDJ's deal with multiple cue points?

Multiple cue points isn't quite a slam dunk. There's a few issues that  
we'd need to put some thought into before trying to implement it, at  
least.

Thanks,
Albert


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