On Thu, Jul 19, 2012 at 7:53 PM, Owen Williams <owilli...@mixxx.org> wrote:
> As the number of inputs and outputs increases, and as we re-add effects
> to the pipeline, is our audio backend going to be flexible enough?  How
> many individual use cases do we need to support before we decide we have
> to write some sort of generic JACK-style audio pipeline with sinks,
> sources, and a cool graphical node-based patch bay?
>

The backend is much more flexible than it looks at this moment due to
limitations of the preferences, but it incapable of full patch bay
functionality. Although I'm not sure that code that might, for
example, pipe buffers through effects belongs in the same place as
code that's only responsible for ushering data from sound card(s) to
various places in Mixxx. It seems like a decent divide to have.

> It does sound like this way of solving the problem is more nicely
> generic than the member boolean or CO methods.
>

I'm not arguing against this, I was just looking to provide a quick
solution that didn't involve joining EngineMaster and SoundManager at
the hip.

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