Thanks Mark I'm sure I've not made myself clear as I've done what you suggested using 0 x 27 for natural=land . My problem was how to prevent Mapsource from plotting its annoying basemap.
My solution was to use 4b at drawpriority= 0 using MapTK but perhaps there is another one? -------------------------------------------------- From: "Mark Burton" <ma...@ordern.com> Sent: Tuesday, March 02, 2010 10:14 PM To: <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] routable tiles with visible seas > > Hi Nick, > >> I'm not so sure I understand - is there something wrong with my typ file >> if >> it generates seas without flooding at any zoom level? >> I appreciate having to readup on creating routable styles. > > If you are using --generate-sea=polygons (or no-mp, means the same) you > need to define a land type in your polygons style file, similar to this: > > natural=land [0x010100 resolution 12] > > I have used 0x010100 for the type but other people have used other > codes. > > You also need to have an entry in the typ file for that polygon type > specifying a draw priority that is above the sea polygons otherwise you > won't get any visible land. > > Mark > > _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev