Is there something wrong with this patch that kept it from going in? Scott
On Thu, Jun 10, 2010 at 2:17 PM, Scott Crosby <scrosb...@gmail.com> wrote: > This patch to the splitter makes > this warning MUCH more rare. With this patch, I can split the entire > planet into 17219 areas with max-nodes=50000 resolution=14 without a > single 'too many areas' warning among the the first 25 of 68 > passes. Without this patch, a max-nodes=500000 split has dozens of > such warnings. > > This patch can also allow larger overlaps at a cost of more > passes. > > The fix works by reordering the list of generated tiles. The trick is > that the real limit in the splitter is that a node cannot be in more > than 4 distinct areas PER PASS (A limit that remains unchanged with > this patch.) If a node occurs in 10 tiles, but no single pass contains > more than 4 of those tiles, everything works. If there are still 'too many > areas' warnings, they can be handled by reducing --max-areas. > > Note that my patch depends on some other bug fixes; there are several > infinite recursion bugs in the current code that trigger when having > the splitter generate such small tiles. Some of these were fixed in > the trunk, but not all are. In addition, my fixes/cleanups try harder > at getting a good split. > > Scott > > _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev