Marko Mäkelä <marko.mak...@iki.fi> writes: > On Tue, Oct 04, 2011 at 07:18:43PM +0200, WanMil wrote: >>> Maybe it would be a good solution, to look at first, if one node of the >>> polygon is tagged as building=entrance. If there is one, use this node >>> as POI-node, else create an node in the centre of the polygon. >> >>That would be easy to realize. For mulitpolygons one could also check >>if there is a point with role "label" and use this point for the POI. > > Great idea! The role=label nodes would allow "taggging for the > renderers" in those cases when the default POI would be in an awkward > position, such as outside the polygon.
I agree this is a good plan. But it's not tagging for the renderer. It's saying that the proper location of a POI is in a given place, and that's a true statement about the world and generally useful. So I don't think there's any reason not to do this. It probably merits discussion more broadly; the concept is not about mkgmap.
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