> On Apr 29, 2012, at 22:07, WanMil wrote: > >> attached patch uses precompiled sea files to generate the sea areas. > > Hi WanMil, > > Thanks for doing this. This seems like a quite promising approach. I'll try > to test it in the next few days. > > Coincidentally, I noticed a blog entry from Joachim Topf, where he describes > work on his OSMCoastline code, which extracts coastline data and renders sea > polygons: > > http://blog.jochentopf.com/2012-03-07-osm-coastlines.html > > I don't know if any of this is relevant, especially if you are now using the > precompiled Mapnik sea areas.
It is! Jochens blog gave me the idea to use sea information from another source (don't reinvent the wheel :-). I tried but didn't succeed to run Jochens new program. But it would be very good to use his new approach. The precompiled mapnik sea files have a big disadvantage: the land areas overlap and this has to be removed by the mkgmap precompiler. This is very expensive and requires a long time (maybe some optimizations are possible for that...) WanMil > > Cheers. > > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev@lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev