Hi Ticker, this was not intended, I mixed my own tests with your patch. Did you try to use mkgmap:drawLevel for other polygons, e.g. buildings?
Gerd Ticker Berkin wrote > Hi Gerd, > > Just noticed that you didn't include the change to > resources/styles/default/inc/water_polygons that was in > drawLevel_v2.patch > > -natural=sea { add mkgmap:skipSizeFilter=true } [0x32 resolution 10] > +natural=sea { add mkgmap:skipSizeFilter=true; set mkgmap:drawLevel=2 } > [0x32 resolution 10] > > This change is harmless when --no-order-by..., reflects the default > behaviour of the code when --order-by... but users might want to change > it to a high value to show sea up to the coastline. > > Ticker > > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev@.org > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev -- View this message in context: http://gis.19327.n8.nabble.com/Spurious-points-Basecamp-blank-tiles-tp5885434p5886587.html Sent from the Mkgmap Development mailing list archive at Nabble.com. _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev