Hi Gerd,
Is it possible to skip dem processing for some specific tiles, for instance I 
have to add some contour tiles that needs to be processed each time with the 
same mkgmap version (cannot add it as already processed img).
I add them as overlay map on my Benelux map with this statement in my rendering 
process:
mkgmap.args -c %date%\splitter\template.args -c contours\contours.args

If I process it, those contours cause a map failure exception :

SEVERE (MapFailedException): contours\10010201.mp.gz: (thrown in 
BlockManager.allocate()) Too many blocks. Use a larger block size with an 
option such as --block-size=1024 or --block-size=2048
SEVERE (BlockManager): contours\10010202.mp.gz: overflowed directory with max 
block 65534, current=65535
SEVERE (MapFailedException): contours\10010202.mp.gz: (thrown in 
BlockManager.allocate()) Too many blocks. Use a larger block size with an 
option such as --block-size=1024 or --block-size=2048
SEVERE (BlockManager): contours\10010204.mp.gz: overflowed directory with max 
block 65534, current=65535
SEVERE (MapFailedException): contours\10010204.mp.gz: (thrown in 
BlockManager.allocate()) Too many blocks. Use a larger block size with an 
option such as --block-size=1024 or --block-size=2048

In my contour.args file I have these lines:

mapname: 10010201
input-file: 10010201.mp.gz
mapname: 10010202
input-file: 10010202.mp.gz
mapname: 10010203
input-file: 10010203.mp.gz
mapname: 10010204
input-file: 10010204.mp.gz

How can I skip these files from DEM processing?

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