Hi Karl,
some time ago, I stumbled upon a tile which took 2 hours(!) on my machine.
With the "--polygon-file" option, the time could be reduced to less than
100 s.
See the old message in the archive:
http://www.mkgmap.org.uk/pipermail/mkgmap-dev/2017q1/026490.html
and the thread "Performance with large files":
http://www.mkgmap.org.uk/pipermail/mkgmap-dev/2017q1/thread.html#26463
Perhaps the trick helps in your case, too.
Kind regards,
Bernhard

Am 08.03.2021 um 06:53 schrieb 7770:
Hi.

I observe a situation that one of the very first tiles (often the first or the
third) that mkgmap generates takes 20 - 30 minutes to generate, wheres the
others take about 30 seconds each.

The map data produced by splitter is a total of around 700 files with splitter
option --max-nodes=1275000.

sea and bouds are used for mkgmap.

At first i thought i am running low on memory but changing to max-jobs=1
(instead of the possible max of 2) did not make any change.

Is mkgmap doing something specific in the beginning that can explain this long
time generating one of the very first tiles?

I can provide more details, let me know how i can best collect those details
in case i need to set some parameters to have mkgmap to say more about what it
is doing.

Regards
Karl





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