Ok, the web view scaling problem was due to missing launch images at the
new resolutions, which left us in a funky scaling mode.

I've added stub images (which need to be replaced to look good):
https://gerrit.wikimedia.org/r/159524

With that in, web view rendered at native resolution and looks much nicer
on the 6 Plus simulator.

-- brion

On Wed, Sep 10, 2014 at 11:39 AM, Brion Vibber <bvib...@wikimedia.org>
wrote:

> iPhone 6 simulator check results:
>
> * Layout is mostly ok, except the status bar in landscape mode seems
> overlarge (?)
>
> iPhone 6 Plus simulator check results:
>
> * Layout roughly same as 6; looks good except that large status bar in
> landscape
>
> * Web content appears to be rendered at 2x resolution and scaled up; it
> appears slightly blurry in the simulator compared to text drawn directly on
> native buttons and labels.
>
> It's possible that this is a limitation of UIWebView; there's a new WebKit
> wrapper interface available on iOS 8 which may be more featureful...
>
>
> Actually in both cases, the web view reports itself as having a width of
> 320px and a devicePixelRatio of 2 (matching the 'classic' iPhone width).
> Might have to do something to opt in to the new native sizes. Sigh.
>
> -- brion
>
> On Wed, Sep 10, 2014 at 10:51 AM, Brion Vibber <bvib...@wikimedia.org>
> wrote:
>
>> Initial notes from yesterday's Apple announcements and release of iOS 8 &
>> XCode 6 final version to developers:
>>
>> * iOS 8 final version available to developers, but not going out to the
>> public for another week or so -- gives us some more breathing room!
>>
>> * XCode 6 can now be used to submit apps, so we can do a fully 8-ready
>> submission when we're ready. (The update currently in queue has fixes for 8
>> but is built for 7, which may or may not scale properly on the new devices.)
>>
>> * iPhone 6 introduces a new slightly larger screen size; our existing use
>> of Auto Layout to handle variable screen sizes should handle this fine
>>
>> * iPhone 6 Plus appears to introduce a third screen density/artwork
>> scaling resolution[1] as well as an even larger screen size. I'm
>> investigating to see if we need to scale up any of our SVG/PNG-based icons
>> now for best display. (Use of icon fonts should mean automatic
>> high-resolution icons in most places)
>>
>>
>> [1] What I've seen reported indicates rendering at 3x density, then
>> scaling down slightly to the final 1920x1080 output resolution. I'll see if
>> I can verify this in the Xcode simulators.
>>
>> -- brion
>>
>
>
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