Hi Joaquin,

Thanks very much for the comments.

I'm too buried in short-term issues to participate further in this
discussion at the moment, but I'm glad that you're thinking in the way that
you are.

I hope that more people will participate in this discussion.

Pine

On Mon, Jul 18, 2016 at 7:04 AM, Joaquin Oltra Hernandez <
jhernan...@wikimedia.org> wrote:

> Hi Pine,
>
> I personally enjoyed your comments, you are looking ahead and want the
> platforms to move forward in terms of user experiences and interaction, and
> that is great.
>
> I was thinking along similar lines as Stuart, using OSM to navigate and
>> encouraging users to take photos of landmarks and other buildings where
>> that's permitted by FOP. Landmarks for which we have only small photos, old
>> photos (more than about 3 years), or no photos could be prioritized.
>>
> This is very interesting, and a great contribution mechanic for mobile
> users. Right now I'd visualize this as a native apps only feature, given
> the need to do location background checks and notifications usage. This use
> case in particular is possible as of lately in modern browsers too with
> service workers I believe, but the technologies are still not widely
> adopted by all vendors.
>
> What's your opinion on standalone focused experiences vs integrating this
> sort of features into the other bigger products like the Wikipedia native
> apps or the Wikimedia sites?
>
> Personally I believe that this sort of things would be better served by
> standalone applications/websites that could be linked and interoperate with
> the others, but everything has tradeoffs and that would make them have a
> lot less exposure to users (which is sometimes a good thing).
>
> Regarding the case of mobile uploads, from what we learned from the mobile
> web implementation some time ago, the feature set has to be well designed
> and tested with real users, otherwise there's an inflow of vandalism (for
> example via selfies) that is very damaging. In that case, the solution was
> to disable the thing because that's the way to make sure that editors
> wouldn't be overloaded.
>
> Also, for readers, how about showing the readers an OSM view of the world
>> and noting which nearby features have Wikipedia articles as the users
>> navigate on the map?
>>
>
> This is something we're closer to being able to do. The Discovery Maps
> team is working hard on getting OSM maps ready for wide usage (
> https://maps.wikimedia.org/#3/43.64/-38.14), and the Discovery Search
> team has recently (like last week) enabled a geosearch endpoint that allows
> you to search within the radius of a location (per iOS app team's request)
> that enables this use case you just mentioned.
>
> All great work, I can't wait to see what the apps teams do with it.
>
> Finally,
>
>
> I was going to comment on the next paragraph, but there is not much to
> say. I completely agree and I feel the same way. Greatly put:
>
>
>> I'd like users to have emotionally rewarding experiences when exploring
>> our content, as well as creating new content or editing existing content.
>> Editing is painful on mobile, and even on desktop in VE there are bugs
>> which are frustrating. I'd like our tools to work properly, fast, and
>> intuitively. I realize that WMF has a limited budget, but our interface is
>> a ways from being a smooth and enjoyable experience, both on VE and on
>> wikitext. And for readers, I'd like to have robust multimedia search and
>> interactive features. We are far behind in our interfaces compared to sites
>> and apps that others provide, and I hope that we can close that gap within
>> the next two to three years. If WMF does not improve its interfaces
>> rapidly, this leaves the door open for competitors to remix our content
>> with better interfaces, and also encourages potential contibutors to leave
>> Wikimedia for places that provide nice, modern designs and user experiences.
>>
>
> Really ^, 10/10 IMO.
>
> Aside from the resource problem, I'd be keen in hearing other thoughts on
>> how to accelerate WMF progress on design and features so that we can have
>> some of the features that I mentioned above as well as have intuitive,
>> fast, robust interfaces that our readers and contributors enjoy using.
>
>
> What are your thoughts on this last paragraph? I have some of my own that
> I'll share now, but it'd be great to know what you think.
>
> My take is that for accelerating progress on innovation on design and
> features, you need and want to move fast, and be directly involved with
> early adopters (engaged, adventurous, and in the target user space).
>
> To go fast, it is known that you need small teams, and to innovate and
> make progress you need capable forward-thinking people.
>
> To get early adopters you need a pool of people to engage with long term
> to drive the development of such projects, which the wikimedia community
> has, if enough effort was put into involving people in such projects.
>
> With that in place, you can benefit of early feedback over working
> prototypes, on which you can iterate and pivot, with less communication
> overhead, and full sense of ownership of the work produced which usually
> yields high engagement both from the development teams and the early users.
>
> Before answering the question, there's another thing to take into account,
> what happens after a bunch of prototypes have become working products that
> survived. There needs to be a clear life-cycle in place for the projects
> once they get to a certain point, talking about how to integrate it into
> existing offerings, drive users to benefit of this other project, or
> finally sunset/get rid of it if it is not worth it later on. This part is
> very important to increase reach and usefulness of the projects, and avoid
> zombie projects lingering in limbo for a long time.
>
> So, how do you accelerate WMF progress on design and features so that we
> can have some of the features mentioned above as well as have intuitive,
> fast, robust interfaces that our readers and contributors enjoy using?
>
> My take is create small experimental teams with laser focus and tight
> collaboration with early adopters, and shape those outputs into broader use
> once they reach a critical point where it is clear they are a good idea, or
> bury lingering projects quickly.
>
> I believe that the foundation has resources to at the very least try the
> approach, but there are a few factors that are hard to overcome some times:
> Accepting risks and saying no to safer, more conservative bets, believing
> on bigger results later on. And trusting people you appoint to do this to
> do a great job.
>
> One obstacle is that *Nobody ever got fired for choosing IBM* :p as they
> say, and taking risks is hard.
>
> Also, this I just talked about is (as asked) *WMF progress on design and
> features.* There are also awesome contributors that make very forward
> thinking experiments where WMF could help via funding or resources, and
> that may be the better way to go for WMF.
>
> Anyways these are my thoughts, looking forward to hearing other opinions.
>
>
> On Fri, Jul 15, 2016 at 4:59 AM, Pine W <wiki.p...@gmail.com> wrote:
>
>> Sorry, I think that last paragraph sounded a bit like a rant. I think
>> some of the problem here is that WMF lacks the financial resources to
>> deploy many hundreds or thousands of researchers, designers and engineers
>> like Google and Microsoft can. I'd like to see that resource problem
>> solved. To be fair, even with all of their resources, Microsoft in
>> particular has had problems (Windows 8 and Windows Vista come to mind).
>> However, I do wonder, if WMF was able to borrow 500 researchers, designers,
>> and engineers from other companies for a year or two, if WMF could make
>> serious progress at the usability and features deficits between Wikimedia
>> platforms and other major sites.
>>
>> Aside from the resource problem, I'd be keen in hearing other thoughts on
>> how to accelerate WMF progress on design and features so that we can have
>> some of the features that I mentioned above as well as have intuitive,
>> fast, robust interfaces that our readers and contributors enjoy using.
>>
>> Pine
>>
>> On Thu, Jul 14, 2016 at 7:22 PM, Pine W <wiki.p...@gmail.com> wrote:
>>
>>> I was thinking along similar lines as Stuart, using OSM to navigate and
>>> encouraging users to take photos of landmarks and other buildings where
>>> that's permitted by FOP. Landmarks for which we have only small photos, old
>>> photos (more than about 3 years), or no photos could be prioritized.
>>>
>>> Also, for readers, how about showing the readers an OSM view of the
>>> world and noting which nearby features have Wikipedia articles as the users
>>> navigate on the map?
>>>
>>> Finally, I'd like users to have emotionally rewarding experiences when
>>> exploring our content, as well as creating new content or editing existing
>>> content. Editing is painful on mobile, and even on desktop in VE there are
>>> bugs which are frustrating. I'd like our tools to work properly, fast, and
>>> intuitively. I realize that WMF has a limited budget, but our interface is
>>> a ways from being a smooth and enjoyable experience, both on VE and on
>>> wikitext. And for readers, I'd like to have robust multimedia search and
>>> interactive features. We are far behind in our interfaces compared to sites
>>> and apps that others provide, and I hope that we can close that gap within
>>> the next two to three years. If WMF does not improve its interfaces
>>> rapidly, this leaves the door open for competitors to remix our content
>>> with better interfaces, and also encourages potential contibutors to leave
>>> Wikimedia for places that provide nice, modern designs and user experiences.
>>>
>>> Pine
>>> On Jul 14, 2016 15:03, "Stuart A. Yeates" <syea...@gmail.com> wrote:
>>>
>>>> A game built on a travel-photograph-upload loop would be a great way to
>>>> build our depth of imagery.
>>>>
>>>> cheers
>>>> stuart
>>>>
>>>> --
>>>> ...let us be heard from red core to black sky
>>>>
>>>> On Fri, Jul 15, 2016 at 9:52 AM, Toby Negrin <tneg...@wikimedia.org>
>>>> wrote:
>>>>
>>>>> Hi Pine -- did you have any specific ideas? I spent some time in the
>>>>> gaming industry and am familiar with Ingress, the game that Pokeman Go is
>>>>> based on, as well as the theories behind mechanics/compulsion loops that
>>>>> mobile games use.
>>>>>
>>>>> I'll share one general thought -- the research-edit-publish loop is a
>>>>> great mechanism -- it's quick and easy and very gratifying, especially
>>>>> combined with a google search.
>>>>>
>>>>> However, we've generally found that the notion that we use gaming
>>>>> mechanics to encourage people to read or edit wikipedia does not have 
>>>>> broad
>>>>> support in our communities.
>>>>>
>>>>> -Toby
>>>>>
>>>>>
>>>>>
>>>>> On Thu, Jul 14, 2016 at 2:26 PM, Pine W <wiki.p...@gmail.com> wrote:
>>>>>
>>>>>> Hi WMF Mobile and Research,
>>>>>>
>>>>>> I'm wondering if we (mostly meaning "you" but perhaps with external
>>>>>> collaborators) have considered how the Wikipedia mobile apps, Wikipedia
>>>>>> mobile web, the Wikidata game, and/or the Commons app could borrow some
>>>>>> design ideas or features from Pokémon Go to make Wikimedia offerings more
>>>>>> appealing, particularly to younger audiences. This would apply to content
>>>>>> consumption and contribution, as well as community aspects of Wikimedia
>>>>>> experiences, particularly on mobile platforms.
>>>>>>
>>>>>> Thanks,
>>>>>>
>>>>>> Pine
>>>>>>
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>>>>>>
>>>>>
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>>>>>
>>>>>
>>>>
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>
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