Mobile and Pop Culture in Asia

An International Conference

28-29 October 2006

Gwangju, Korea

www.asiacultureforum.org

 

 

 

Backdrop

 

When mobile technologies are ever more becoming a major part of everyday life for ordinary people, popular cultures are fast merging into mobile channels of communication and consumption. The impact of new information and communication technologies upon popular culture seems to be not only so big but also so natural. Hybridity of contemporary mass culture may have its root in the digitization of new technologies. Into the small handheld machine of communication, everything seems to be migrating. Watch, game, television, Internet, and GPS are a few of them. MP3 and voice recorder are other options. Digital camera is yet another implant.

 

Internet and television have also passed many different stages of development in silence. From commerce to politics, the net carved out many new patterns and ways of social life. Along with this advancement of technologies, the production and consumption of locally based cultural commodities within Asian region have recently signaled a new phase of popularization of culture in Asia. The rise of local production and global consumption of animation, manga/manhwa, on/off-line games, television dramas, films, dance music in Asia seem to be setting yet another stage in the history of identity politics in the region. This conference provokes questions and debates on the new horizon of cultural politics and economy in the twenty first century Asia.

 

Topics

 

-         Local/regional production of pop products of any kind

-         Cross-border consumption of the pop commodities, such as Korean television dramas and Japanese manga

-         Use of mobile communication in different generations

-         Mobile subcultures

-         Games and mobiles

-         popular appropriation of mobile media

-         Internet culture and net behavior

-         Practices of movie going

-         And other issues in popular and mobile culture

 

Call for Participation

 

Three modes of participation are possible.

-         Paper presentation (including panel proposal)

-         Organizing roundtables

-         Poster presentation

 

Working or developing papers are acceptable. The length of paper should be 4,000~5,000 words without references and notes. One panel is expected to have four presentations (20 minutes for each and 30 minutes for moderation and discussion). Roundtables do not require paper submissions, but organizers of roundtables should submit an outline of the session which contains purpose, topics, and a full list of participants with affiliations and positions. Poster presenters may submit the contents in power point file format. A hardboard panel will be provided by the conference organizer at the registration desk.

 

Time lines

 

Abstract Submission: August 31, 2006

Full paper submission: October 7, 2006

 

Travel Support

 

Paper presenters will receive free accommodation in the city of Gwangju for as many nights as needed during the conference/forum period, October 25-29. For selected papers, partial support for travel is also available.

 

Scientific Committee

 

Shin Dong Kim (Hallym University, Korea)

Raul Pertierra (University of the Philippines)

Shin Mizukoshi (University of Tokyo, Japan)

Rich Ling (Telnor R&D, Norway)

Larissa Hjorth (RMIT University, Australia)

Ilkka Arminen (University of Tampere, Finland)

 

 

Contact and submission

Shin Dong Kim

[EMAIL PROTECTED]

 

www.asiacultureforum.org


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