In order to break this down a bit, could you try the page with just
the MochiKit.Base module? Use the download customizer to create a
minimized version with the modules you wish to try.

http://svn.mochikit.com/mochikit/trunk/packed/MochiKit/customize.html

We need to know more details about which module that breaks to analyze
this. It is not a known issue.

Cheers,

/Per

On Wed, Apr 29, 2009 at 1:32 AM, MXH <[email protected]> wrote:
>
> I'm having trouble using MochiKit with a Gadget I'm writing for the
> iGoogle interface.  Specifically, even the inclusion of the
> MochiKit.js file (via a SCRIPT tag) seems to break otherwise-
> functional Gadgets in IE6 or (more seriously) IE7.  (Other browsers
> seem fine.)
>
> Here's what I'm seeing:
>
> 1.) I create a Gadget that *doesn't* depend on MochiKit
> 2.) The Gadget works (i.e. it renders properly on load, which involves
> JS building up the DOM)
> 3.) I add a SCRIPT tag to the Gadget to import MochiKit.js
> 4.) The Gadget breaks (i.e. it won't render properly on load 90% of
> the time)
>
> Some clarifications:
>
> a.) The Gadget has an "html" Content Type (To clarify the
> clarification:  "Content Type" refers to the parameter in Google's
> Gadget XML spec, not the HTML Header.)
>
> b.) This happens even if I include the "MochiKit={__export__:false};"
> line at the top of MochKit.js, which should suppess symbol export.
>
> c.) Again, the Gadget isn't making any use of MochiKit, it's just
> trying to import the JavaScript.
>
> d.) The failure is intermittent, but I've never seen it fail w/o the
> MochiKit include, and it fails ~90% of the time with the include, so I
> feel pretty sure the two are related.
>
>
> My question:  "Is this a known problem?  Has anyone else had
> experiences, good or bad, with IE6 or IE7 compatibility when using
> MochiKit to develop Google Gadgets?"
>
> Thanks for reading.  If you're interested, the XML for the Gadget I am
> using for testing can be fetched here:
>
> http://www.house-o-games.com/neknek/gadgets/neknek.xml
>
> (The failure occurs in the "canvas" view".)
>
> >
>

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