Basel, Freitag, 11. Januar 2002, 10:26:28
.....................................

*see original email below*


Hello David

>     Bricolage is a full-featured, enterprise-class content management
>     system. It offers a browser-based interface for ease-of use, a
>     full-fledged templating system with complete programming language
>     support for flexibility, and many other features. It operates in an
>     Apache/mod_perl environment, and uses the PostgreSQL RDBMS for its
>     repository.

Do you provide a demo of Bricolage. Can I expect something similar to
the Midgard Project on PHP?


Best Regards Christian  -  [EMAIL PROTECTED]  -

.....................................


========== beginn original ==========
Date: Freitag, 11. Januar 2002, 04:06:23
Subject: ANNOUNCE: Bricolage 1.2.0

I'd like to announce the release of Bricolage 1.2.0. It will shortly be
available for download from http://bricolage.sourceforge.net/. This
release features several bug fixes and quite a few important new
features. It uses HTML::Mason exlusively for its UI, and uses either
HTML::Mason or HTML::Template for its templating architecture.

Here's a brief description of Bricolage:

    Bricolage is a full-featured, enterprise-class content management
    system. It offers a browser-based interface for ease-of use, a
    full-fledged templating system with complete programming language
    support for flexibility, and many other features. It operates in an
    Apache/mod_perl environment, and uses the PostgreSQL RDBMS for its
    repository.
    
Here's a list of the changes from 1.0.2:

VERSION 1.2.0
  New Features

    *   Added Context-sensitive, online help. [Sam]

    *   Added separate interface for editing templates (via FTP). [Sam]

    *   Added the ability to use HTML::Template Templates. [Sam]

    *   Added ability for differnt Output Channels to function as different
        component roots for in Mason templates. This will allow for
        templates that can't be found in the current Output Channel to be
        searched for in other Output Channels. [David]

    *   Added link to Event log to Find Story, Find Template, and Find Media
        screens. [David]

    *   Added true previewing for media assets. Now, when you click their
        URIs to preview them, they will be distributed to the preview
        server(s) before redirecting the user to them, rather than just
        serving them up from where they live on the Bricolage file system.
        The latter can still be accessed under "Download" in the Media Asset
        profile. This will continue to be the preferred way to grab media
        files for editing and such, as it will not incur the overhead of
        distributing the media file. [David]

    *   Allow only one template with a given name for a given category,
        element, burner and output channel. [Sam]

    *   Added a Maintainer section to the About page. [David]

    *   Updated About page to mimic the layout of the help pages. [David]

  Bug Fixes

    *   Fixed a bug with local previews where a preview page could show up
        instead of the Bricoalge UI. Thanks to Sara for the spot. [David]

    *   Fixed a bug where Mason component calls failed in previews when the
        PREVIEW_MASON directive was enabled. [David]

    *   Changed default value for text area fields added via the form
        builder (i.e., in Contributor Type and Element profiles) to 0. The
        values 0 and "" always make the the new field unlimited in length.
        [David]

    *   Fixed a couple of buttons to be proper case rather than upper case.
        [David]

    *   Separated the filesystem destinations for assets burned for
        publication and for assets burned for previewing. This will prevent
        someone previewing and stomping all over a published version of an
        asset before the published version is distributed. [David]

    *   Removed hard-coding of the local preview directory in httpd.conf and
        httpd-ssl.conf. Now using the values stored in PREVIEW_LOCAL,
        instead, to determine the proper directory. [David]

    *   Added the DEF_MEDIA_TYPE directive. Bricolage will use the value in
        this directive to assign a Media Type to all file resources if they
        Bricolage can't figure it out from their file extentions. This fixes
        a bug where Bricolage would choke if it couldn't figure out the
        MediaType itself. [David]

Enjoy!

David

-- 
David Wheeler                                     AIM: dwTheory
[EMAIL PROTECTED]                                 ICQ: 15726394
                                               Yahoo!: dew7e
                                               Jabber: [EMAIL PROTECTED]

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