SDL::sdlpl and OpenGL Both of these modules have not seen updates since around 1999-2000 if the readme's and ChangeLog's can be believed.
Does any of you know of anything more recent? I get build problems on my RedHat 8.0 box here. SDL::sdlpl had a problem with font.c until I added -I/usr/include -I/usr/include/SDL to the Makefile.PL, (it couldn't find SDL.h since apparently it was pre-set to look only in /usr/local/include *sigh* ) however, now I get this: gcc -c -I/usr/local/include -I/usr/local/include/SDL -I/usr/include -I/usr/include/SDL -D_REENTRANT -D_GNU_SOURCE -fno-strict-aliasing -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -I/usr/include/gdbm -O2 -march=i386 -mcpu=i686 -DVERSION=\"1.08\" -DXS_VERSION=\"1.08\" -fpic "-I/usr/lib/perl5/5.8.0/i386-linux-thread-multi/CORE" font.c cc1: warning: changing search order for system directory "/usr/local/include" cc1: warning: as it has already been specified as a non-system directory cc1: warning: changing search order for system directory "/usr/include" cc1: warning: as it has already been specified as a non-system directory font.c:146:2: warning: no newline at end of file /usr/bin/perl /usr/lib/perl5/5.8.0/ExtUtils/xsubpp -typemap /usr/lib/perl5/5.8.0/ExtUtils/typemap -typemap typemap sdlpl.xs > sdlpl.xsc && mv sdlpl.xsc sdlpl.c gcc -c -I/usr/local/include -I/usr/local/include/SDL -I/usr/include -I/usr/include/SDL -D_REENTRANT -D_GNU_SOURCE -fno-strict-aliasing -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -I/usr/include/gdbm -O2 -march=i386 -mcpu=i686 -DVERSION=\"1.08\" -DXS_VERSION=\"1.08\" -fpic "-I/usr/lib/perl5/5.8.0/i386-linux-thread-multi/CORE" sdlpl.c cc1: warning: changing search order for system directory "/usr/local/include" cc1: warning: as it has already been specified as a non-system directory cc1: warning: changing search order for system directory "/usr/include" cc1: warning: as it has already been specified as a non-system directory sdlpl.xs: In function `XS_SDL__sdlpl_sdl_surface_clip_minx': sdlpl.xs:1945: structure has no member named `clip_minx' sdlpl.xs: In function `XS_SDL__sdlpl_sdl_surface_clip_miny': sdlpl.xs:1953: structure has no member named `clip_miny' sdlpl.xs: In function `XS_SDL__sdlpl_sdl_surface_clip_maxx': sdlpl.xs:1961: structure has no member named `clip_maxx' sdlpl.xs: In function `XS_SDL__sdlpl_sdl_surface_clip_maxy': sdlpl.xs:1969: structure has no member named `clip_maxy' sdlpl.xs: In function `XS_SDL__sdlpl_sdl_srcclipping': sdlpl.xs:2475: `SDL_SRCCLIPPING' undeclared (first use in this function) sdlpl.xs:2475: (Each undeclared identifier is reported only once sdlpl.xs:2475: for each function it appears in.) make: *** [sdlpl.o] Error 1 I suspect these modules are just seriously out of date with regards to the current implementations of Mesa and OpenGL. Is there anything more recent that any of you could point me to? I'm looking for a way to generate several 2D triangles with gouraud filling and output the resulting image data to a file. Cheers,