Hi, About two weeks ago I sent the following e-mail, I should have included this address but didn't. Please note that Kenneth Albanowski (KJALB) who is the apparent owner of the OpenGL module has not thus far responded, and that I have been pursuing option 2 outlined below. I will soon (in the next week or two) have a new OpenGL module which will be part of the PDL module distribution, I would like to have a README placed in the OpenGL directory on CPAN pointing interested parties to the proper location for newer OpenGL development, (ie the PDL module). Thanks, Jim > Hi, > > I find myself at a crossroads and seek your input. Some time ago the > perl OpenGL 0.5 module was copied into the PDL (pdl.perl.org) tree and > hacked a little to work with ongoing TriD development. I have recently > found myself hacking the hack, updating it to work with several newer GL > distributions, and I need to make a choice: > > 1. I could leave the OpenGL interface independent of PDL (it still is > at this point), in this case I would like your > approval to update the OpenGL module on CPAN (and take it out of the PDL > tree!). > > 2. I could also make the OpenGL module require PDL: generate.p(l) > would output pp code, in this case I would like to put a note > in the CPAN OpenGL directory indicating that people should look to > PDL for more recent OpenGL development. > > My goal is to point interested people to the right place for the latest > Perl/OpenGL development. In either case I want to remove the current > module restriction to just one graphics window. I think I would prefer > option 2 - although it would probably be more work, it would result in a > more efficient interface for TriD, but it would tie OpenGL to PDL in > Perl. > > Jim > > > >