The following module was proposed for inclusion in the Module List:
modid: Games::Wireframe::2D::Vector2D
DSLIP: bdpOp
description: Implements 2D Vector objects
userid: CECALA (Russell B Cecala)
chapterid: 23 (Miscellaneous_Modules)
communities:
http://www.perlmonks.org/index.pl?lastnode_id=481&node_id=143718
similar:
Math::VectorReal
rationale:
Vector2D is based on Leendert Ammeraal's VEC.CPP as presented in
his book 'Programming Principles in Computer Graphics'. I feel many
might find it easy to use and useful for writting "wireframe" 2D
video games. I demonstrate how to use Vector2D in the script
LunarLander.pl.
I am new to PAUSE and you probably know better than I what would be
a good name space.
enteredby: CECALA (Russell B Cecala)
enteredon: Thu Feb 7 18:54:38 2002 GMT
The resulting entry would be:
Games::Wireframe::2D::
::Vector2D bdpOp Implements 2D Vector objects CECALA
Thanks for registering,
The Pause Team
PS: The following links are only valid for module list maintainers:
Registration form with editing capabilities:
https://pause.perl.org/pause/authenquery?ACTION=add_mod&USERID=67000000_2aac421e2b4a86ed&SUBMIT_pause99_add_mod_preview=1
Immediate (one click) registration:
https://pause.perl.org/pause/authenquery?ACTION=add_mod&USERID=67000000_2aac421e2b4a86ed&SUBMIT_pause99_add_mod_insertit=1