The following module was proposed for inclusion in the Module List:
modid: Games::Wireframe::2D::Clip
DSLIP: bdpOp
description: Cohen-Suterland line clipping algorthim
userid: CECALA (Russell B Cecala)
chapterid: 23 (Miscellaneous_Modules)
communities:
http://www.perlmonks.org/index.pl?lastnode_id=481&node_id=143718
similar:
rationale:
Clip is based on Leendert Ammeraal's CLIP.CPP as presented in his
book 'Programming Principles in Computer Graphics' which in turn is
based on Cohen-Sutherland line clipping. I feel many might find it
easy to use and useful for writing "wireframe" 2D video games,
particularly for collision detection. I demonstrate how to use
Vector2D in the script LunarLander.pl.
enteredby: CECALA (Russell B Cecala)
enteredon: Thu Feb 7 19:19:20 2002 GMT
The resulting entry would be:
Games::Wireframe::2D::
::Clip bdpOp Cohen-Suterland line clipping algorthim CECALA
Thanks for registering,
The Pause Team
PS: The following links are only valid for module list maintainers:
Registration form with editing capabilities:
https://pause.perl.org/pause/authenquery?ACTION=add_mod&USERID=77000000_eeed9381ad39c883&SUBMIT_pause99_add_mod_preview=1
Immediate (one click) registration:
https://pause.perl.org/pause/authenquery?ACTION=add_mod&USERID=77000000_eeed9381ad39c883&SUBMIT_pause99_add_mod_insertit=1