https://bugzilla.novell.com/show_bug.cgi?id=360808

User [EMAIL PROTECTED] added comment
https://bugzilla.novell.com/show_bug.cgi?id=360808#c1


Geoff Norton <[EMAIL PROTECTED]> changed:

           What    |Removed                                         |Added
----------------------------------------------------------------------------
                 CC|                                                |[EMAIL 
PROTECTED]
            Summary|Can't draw polygon                              |[OSX] 
Graphics contexts that do not call Dispose
                   |                                                |are not 
immediately drawn to the screen




--- Comment #1 from Geoff Norton <[EMAIL PROTECTED]>  2008-02-14 12:02:28 MST 
---
This bug is going to be difficult to fix (if at all possible).  The issue is
that this demo creates graphics contexts and expects the results to be
implicitly flushed to the screen in real time which we cannot do on the mac for
a number of reasons.  They dont Dispose their context, and rely on the GC to do
that for them which isn't guaranteed in any amount of time.  The following
patch:

=== PolygonCuttingEarInterface/frmCuttingEars.cs
==================================================================
--- PolygonCuttingEarInterface/frmCuttingEars.cs        (revision 90096)
+++ PolygonCuttingEarInterface/frmCuttingEars.cs        (local)
@@ -654,6 +654,7 @@
                                //fill triangles in different color
                                int nBrush = i % 3;
                                gfx.FillPolygon(m_aBrushes[nBrush], tempArray);
+                               gfx.Dispose ();
                                Invalidate();
                        }
                }
@@ -678,6 +679,7 @@
                                {
                                        Graphics
gfx=this.pnlDraw.CreateGraphics();
                                        gfx.DrawPolygon(m_PolygonPen,
m_aPolygon);
+                                       gfx.Dispose ();
                                }
                        }
                }
@@ -727,6 +729,7 @@
                        startPt=new Point(x,y-2);
                        endPt=new Point(x,y+2);
                        gfx.DrawLine(Pens.Red,startPt, endPt);
+                       gfx.Dispose ();
                }


Fixes this problem by following good standards for MWF apps.  

I'll leave this bug open and rewrite its summary for information purposes for
now.


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