http://bugzilla.novell.com/show_bug.cgi?id=605295
http://bugzilla.novell.com/show_bug.cgi?id=605295#c16 --- Comment #16 from Geoff Norton <gnor...@novell.com> 2010-05-18 21:22:27 UTC --- The new test doesn't definitively show any leak, you're allocating objects in a while(true) loop which means that objects will just continue to allocate. Add a System.GC.Collect () to the bottom of the loop and you will see some memory growth that I havn't tracked down yet, but much much slower. Limiting the loop to 1000 iterations with a GC.Collect gives identical results to my fixed numbers above. -- Configure bugmail: http://bugzilla.novell.com/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug. _______________________________________________ mono-bugs maillist - mono-bugs@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-bugs