http://bugzilla.novell.com/show_bug.cgi?id=605295

http://bugzilla.novell.com/show_bug.cgi?id=605295#c16


--- Comment #16 from Geoff Norton <gnor...@novell.com> 2010-05-18 21:22:27 UTC 
---
The new test doesn't definitively show any leak, you're allocating objects in a
while(true) loop which means that objects will just continue to allocate.  Add
a System.GC.Collect () to the bottom of the loop and you will see some memory
growth that I havn't tracked down yet, but much much slower.

Limiting the loop to 1000 iterations with a GC.Collect gives identical results
to my fixed numbers above.

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