Hi, All! Rafael's guess is correct. Since Java doesn't support structs at all - we are forced to use classes instead of all ValueTypes. In case of struct array initialization - our converter (which converts MSIL => Java bytecode) generates "hidden" helper functions which initialize each element of array before first usage of such array. Ilya. Rafael Teixeira wrote: I maybe due to the fact that Java, doesn't have value objects other than the basic crowd (int, long, double, float...), and to be able to have the value semantics GH has to create lots of imuttable/cloneable/value-comparable objects...Just guessing... On 6/9/05, Ben Maurer <[EMAIL PROTECTED]> wrote:On Thu, 2005-06-09 at 19:05 -0400, Gonzalo Paniagua Javier wrote:On Wed, 2005-06-08 at 14:11 +0300, Ilya Kharmatsky wrote:Please review the patch. BTW, in HtmlTextWriter.cs we changed internal structs (e.g. RenderStyle) to be the classes and not structs - this in order to resolve heavy performance problem in our implementation of initialization of arrays of structs. May be the better idea is to change also original mono code - since in this case we can avoid additional "splitting" of code between standard and J2EE configuration. I think impact of this won't be too high - from perspective of memory consumption and performance.RenderAttribute, TagInformation and RenderStyle might be ok as classes. As you say, this is no big deal. Feel free to make those classes if nothing breaks.What exactly do you guys do when initing an array of structs that is so slow? In this case, chances are, performance won't suffer that much. It does make our GC do more work than it needs to (and it is already pretty heavy on stuff). However, there are cases where using arrays of structs will give us a large benefit in C#. So it would make sense to figure out what is happening, rather than to shove it under the rug. -- Ben _______________________________________________ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list |
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