Arena Wars is a realtime strategy/shooter combination. Was
released sometime 2004 I think.
There should also be some Age of Empire Clone that is
supposed to be entirely managed code, but I can't remember the name, and I'm not
sure it is released yet.
Of non-games a cool one might be World Wind from NASA,
which is a 3D-Globe of the earth (open source). It is streaming the
textures at runtime in the background from the web (and in that respect works
much better than the google app)
Andreas
----- Original Message -----
Sent: Thursday, July 21, 2005 5:23
PM
Subject: [U-SPAM] Re: [Mono-devel-list]
Limit Garbage Collection
Hi Andreas,
Do you know which .net commercial games exist?
Thanks,
Cedric.
----- Message d'origine -----
Envoyé : mardi 19 juillet 2005
19:38
Objet : Re: [Mono-devel-list] Limit
Garbage Collection
As long as you don't do any "stupid" things a gen0 garbage
collection is far faster than what you need for a game (MUCH shorter than
20ms) In fact there are at least two commercial games out there that are
based on .net and none of them has issues getting 100++ fps. Also tons
of 3d apps exist and none of them have any perf-issues related to GCing,
so dont worry about the GC.
Greets Andreas
----- Original
Message ----- From: "Cedric Le Dressay" <[EMAIL PROTECTED]> To:
<mono-devel-list@lists.ximian.com> Sent:
Tuesday, July 19, 2005 12:22 PM Subject: [Mono-devel-list] Limit Garbage
Collection
> Dear all, > > Please accept my
apologies if a similar question has been asked, I have > not been
able to find a question to it. > > .Net is an incredible step in
the interroperability of languages. Nearly > all software
developpements can use garbage collection. Unfortunately, > some
others cannot like game developpement. Typically, a game cannot be >
reasonnably freezed more than 20 ms (50 frames per second). Sometimes
> requirements are even higher. > > Is there a way with
mono to disable garbage collection and use the old > desalloc
model? > Is there a way to "cheat" and instead of really desollocating
an objet of > a particuliar type to put it in a garbage list. This
garbage list will be > used for the next allocation of the same
type... > > What are your thoughts? > > Thanks for
your time, > > Cedric > > >
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