Harry,
The latest patch that I sent to the
maintainers doesn’t use the delegate BeginInvoke any more. It uses an
asynchronous BeginRead or BeginWrite call to the innerStream to kick off the
handshake in a background thread.
-JD Conley
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Harry Holt
Sent: Wednesday, August 31, 2005
6:12 AM
To:
mono-devel-list@lists.ximian.com
Subject: Re: [Mono-dev] Re:
[PATCH] Fully Asynchronous and Re-Factored SslStreams in Mono.Security
This seems to work fine
on W2k. Running under IIS5.1 on WXP, though, it always throws an
"ObjectDisposedException" in "SSLStreamBase.cs" when a bind
over SSL is attempted.
Won't this:
if (workthreads >=
(maxworkthreads - 4))
{
async = false;
}
cause the SSL Stream to use synchronous handshake until threads start getting
used?
I would also recommend changing this:
protected void checkDisposed()
{
if (this.disposed)
{
throw new ObjectDisposedException("The Stream is closed.");
}
}
to this:
protected void checkDisposed()
{
if (this.disposed)
{
throw new ObjectDisposedException(this.GetType().Name, "The Stream is
closed.");
}
}
which produces a more readable error message.
Thx... HH
On 8/25/05, Sebastien
Pouliot <[EMAIL PROTECTED]>
wrote:
Hello JD,
On Wed, 2005-24-08 at 21:12 -0700, JD Conley
wrote:
> I took the plunge and fully implemented async Ssl streams for both
> client and server. This fixes
> http://bugzilla.ximian.com/show_bug.cgi?id=75687
as well as other bugs
> I've been talking with Sebastien and Carlos about off list. This patch
> passes the SocketHell tests that I contributed to them last week
> (multi threaded concurrent async streaming through TCP sockets).
Wow! That's the kind of surprise I like when I wake up :-)
> It's also a bit of a re-factor, though I only touched two classes and
> added one. I pulled most of the code out of the individual
> SslClientStream and SslServerStream and moved it down into a new
> abstract SslStreamBase. Client and server are now practically
the
> same implementation. I left all existing interfaces present,
but
> obviously had to add some new ones.
We always "sticked" to the Fx 1.2 preview specs for the Ssl[Client|
Server]Stream API and didn't planned to change this before implementing
the new SslStream (in System.dll) for 2.0 - BUT this isn't a major
problem if it doesn't break binary compatibility (for current
applications linked with Mono.Security.dll).
> The only "gotcha" is if you start running low on threadpool
threads.
> Then the Ssl Stream will fall back to a synchronous handshake. The
> other option here is to spawn a thread ourselves for the handshake
> instead of using Delegate.BeginInvoke(), use the IO ThreadPool (is
> that available to Mono.Security?), or just live with a synchronous
> handshake. Of course, 99.999% of the time this issue won't occur and
> won't be a problem unless you have both client and server sharing the
> same Threadpool causing a deadlock.
That's not worse than the original (where the handshake was always
synchronous).
> I hope this helps and gets integrated. It's definitely
necessary for
> our implementation.
1. I'll review the patch and, in doing so, check for possible binary
compatibility problems. I'm sure Carlos will do likewise;
2. I'll make public a new Mono.Security.dll assembly so that people that
depends on Ssl*Stream may tests it and report any problem/difference;
3. I'll run the regressions tests, the tools under /mcs/class/
Mono.Security/Test/tools/*, to see if it works in previously reported
conditions.
4. Commit (both the patch and your SocketHell tests). Hopefully we can
do all this before the next release.
Many thanks!
--
Sebastien
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