I would just like to get some thoughts and clarifications about a few things.

1) It says SWF at end of month.. and then months of testing.. when will it 
likely debut in the
        standard distribution (dowload page) , and not be a cvs only? 

2) It is mentioned how SWF will work on Win32, OSX and linux, is it possible 
that the release that
        has SWF will "for sure" have SWF working on all three Win32/Linux/OSX, 
with OSX not needing X11
        support .. or may it be the case that it could come out, at fisrt, not 
supporting OSX?

3) No IP flames intended here (just assume there might be an issue) ... 
        Having been around Mono now for 2+ years, I have seen much written
        about the licensing and IP issues. Let just assume for this question 
that there is a possibly a MS
        IP "issue" that could come along for SWF in the future. I would really 
rather use GTK# 
        for win32/linux/OSX x-platform dev. (call it personal choice) but as we 
know gtk# for 
        native OSX (no X11 deps.) is no where is sight. So this (above) got me 
thinking -
        We know a certain portion of people on/in the Mono project are MS 
people (which is great,
        Mono needs that), and the MS people are of course going to want SWF for 
their GUI a lot of
        the time? But is it not true that many others would want gtk#? and in 
fact from what I see 
        in the demo pages, gtk# IS very popular. So I find it odd that gtk# 
support for native
        OSX is still perhaps completely out of sight, yet we could be close to 
having SWF for
        native OSX now? and there are possibly some IP issue with SWF on 
linux/OSX. So the end
        result of my thinking is .. is there not a disproportionate amount of 
time being spent
        on SWF on native OSX than gtk# on native OSX? maybe the answer is - 
that i am one
        of about 5 people that care about using  gtk# on native OSX :(
        Or perhaps SWF for native OSX came very easy? and gtk# for native OSX 
is very hard to implement? 

-tl
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