OK, thanks. Regards, Konstantin Triger
-----Original Message----- From: Peter Dennis Bartok [mailto:[EMAIL PROTECTED] Sent: Tuesday, November 29, 2005 5:57 PM To: Konstantin Triger; mono-devel-list@lists.ximian.com Subject: Re: [Mono-dev] System.Drawing.SystemIcons.cs It is deliberate. Icons have special masks that this code handles that is not part of regular bitmaps, otherwise the standard bitmap code would have been called. Assuming that there are no bugs in the encoder I see no reason to plug in another, as there's only one format it is supposed to handle, and that format is handled. Cheers, Peter -----Original Message----- From: "Konstantin Triger" <[EMAIL PROTECTED]> To: "Peter Dennis Bartok" <[EMAIL PROTECTED]>; <mono-devel-list@lists.ximian.com> Date: Tuesday, 29 November, 2005 00:58 Subject: RE: [Mono-dev] System.Drawing.SystemIcons.cs 1. I may want to plug some 3rd party or an encoder. 2. This will give a unified architecture. 3. This will make the ToBitmap method to return the internal object instead of serializing / deserializing to BMP. But actually I wondered whether this was made deliberately or is an historic issue. Regards, Konstantin Triger -----Original Message----- From: Peter Dennis Bartok [mailto:[EMAIL PROTECTED] Sent: Tuesday, November 29, 2005 9:20 AM To: Konstantin Triger; mono-devel-list@lists.ximian.com Subject: Re: [Mono-dev] System.Drawing.SystemIcons.cs > BTW, does someone know why Icon.cs has its codec inside and does not use > a pluggable mechanism, like other codecs do? Not sure what that would achieve. What codecs do you want to plug in? The Icon format is defined by MS. Cheers, Peter _______________________________________________ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list