OK, thanks.

Regards,
Konstantin Triger


-----Original Message-----
From: Peter Dennis Bartok [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, November 29, 2005 5:57 PM
To: Konstantin Triger; mono-devel-list@lists.ximian.com
Subject: Re: [Mono-dev] System.Drawing.SystemIcons.cs

It is deliberate. Icons have special masks that this code handles that
is 
not part of regular bitmaps, otherwise the standard bitmap code would
have 
been called.
Assuming that there are no bugs in the encoder I see no reason to plug
in 
another, as there's only one format it is supposed to handle, and that 
format is handled.

Cheers,
  Peter

-----Original Message-----
From: "Konstantin Triger" <[EMAIL PROTECTED]>
To: "Peter Dennis Bartok" <[EMAIL PROTECTED]>; 
<mono-devel-list@lists.ximian.com>
Date: Tuesday, 29 November, 2005 00:58
Subject: RE: [Mono-dev] System.Drawing.SystemIcons.cs


1. I may want to plug some 3rd party or an encoder.
2. This will give a unified architecture.
3. This will make the ToBitmap method to return the internal object
instead of serializing / deserializing to BMP.

But actually I wondered whether this was made deliberately or is an
historic issue.

Regards,
Konstantin Triger


-----Original Message-----
From: Peter Dennis Bartok [mailto:[EMAIL PROTECTED]
Sent: Tuesday, November 29, 2005 9:20 AM
To: Konstantin Triger; mono-devel-list@lists.ximian.com
Subject: Re: [Mono-dev] System.Drawing.SystemIcons.cs

> BTW, does someone know why Icon.cs has its codec inside and does not
use
> a pluggable mechanism, like other codecs do?
Not sure what that would achieve. What codecs do you want to plug in?
The
Icon format is defined by MS.

Cheers,
  Peter



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