Yeah. Thats what I was thinking myself earlier until I ran though some tests.

I just setup a test where I would print the number of strings that stay
below or go above 4096 chars while an app runs. Only about 1% of all
the strings I tested ever get larger inside our own libraries
(corelib/System.XML/etc) and also with some of the tests.

However when I tested some real world desktop apps (like a little
winform notepad app I have) and some asp.net apps (asp.net forums was
one big one), I was getting a lot of strings larger then that 4096
chars. Nearly 15% of all the strings where that large in those apps.
It's not an accurate number as many strings get copied and counted
twice in some ways but it is safe to say we work with some large
strings that slow us down a hair.

One big one I found though is with a library I have that was ran
through some obfusticator. The obfusticator makes use of a few massive
strings to store all the embedded strings in your code and runs through
doing some really huge substrings on them to split out each of the
smaller embedded strings around a ton of fake data in little chunks and
then appends everything together, all at runtime. I think it's more the
obfusticator's problem then anything since I don't think that would run
nicely on any runtime.

Since string sizes can very so much for different applications, I think
the best solution is to test where we start to hurt ourselves using
each string method and each of its operatations (substring, copy, trim,
etc) and find all the breaking points where each method gets slower
(unmanaged vs managed, buffer.copyarray, memcpy coping in 16/8/4/2
chunks etc..). Then we write in with some logic that decides which
method to use based on the size of the string we are working on.

--
Zac Bowling
http://zacbowling.com/


----- Message from [EMAIL PROTECTED] ---------
   Date: Fri, 17 Mar 2006 13:23:11 +0100
   From: Andreas Nahr <[EMAIL PROTECTED]>
Reply-To: Andreas Nahr <[EMAIL PROTECTED]>
Subject: Re: String performance boost (Re: [Mono-dev] Patch to boost
speedofUnicodeEncoding)
     To: Zac Bowling <[EMAIL PROTECTED]>, mono-devel-list@lists.ximian.com


Basically this also were my findings back then (you can even see some
functions where I did check if e.g. the length was > 10000 and then
did a fallback to native). (By the way: I believe in a huge number of
real-world cases strings will be rather short)
Did you test using the current memcpy function? I think that it is
possible to do something notably faster than this method. If you are
using it just for copying chars I don't even think that these could
possibly be 1 or 3 byte aligned (Well at least I can't think of any
situation where they would be ;)
But as I wrote the optimum would likely be to replace this method
with assembly on the most important platforms in the JIT.

Another thing that I found back then is that running the managed
implementations on MS .Net usually gave another significant speedup,
so there is still potential for there as the mono runtime gets faster
(Maybe better Register Allocator?) while the unmanaged versions are
not likely to improve much.

Also most of the implementations I wrote rely on inlining of the used
Char Methodcalls or they will be notably slower than native.


----- Original Message ----- From: "Zac Bowling" <[EMAIL PROTECTED]>
To: <mono-devel-list@lists.ximian.com>
Sent: Friday, March 17, 2006 12:11 PM
Subject: Re: String performance boost (Re: [Mono-dev] Patch to boost
speedofUnicodeEncoding)


Wow!!!

I dispeared for a few days to work on this and came back to find I
wasn't alone. :-P

I was testing some similar concepts myself. I've also been testing
moving things back and forth to unamanged internal calls to see if I
could speed it up and so far I've got mixed results. Some things
faster; some things slower. Mostly slower for most of the functions,
but it really depended on the size of the string I was working with
which was the deciding factor if it was faster to be unmanged or not.

One thing I found is that NUnit itself can't be trusted 100% with
testing some of this :-P It calls corelib use these same functions we
are tweaking are slowing it down or speeding it up in some cases. It's
fine because the test suite is a test in of itself in a way. Just
something interesting I noticed when I was testing, when I managed to
slow down strings so much in one test (lovely printf on each char) that
it took NUnit about 30 seconds to initialize before my test even ran :-)

I'll post all my benchmarks and patches in the morning when I can
assembly them in some readable format.

--
Zac Bowling
http://zacbowling.com/


----- Message from [EMAIL PROTECTED] ---------
   Date: Fri, 17 Mar 2006 19:02:50 +0900
   From: Atsushi Eno <[EMAIL PROTECTED]>
Reply-To: Atsushi Eno <[EMAIL PROTECTED]>
Subject: Re: String performance boost (Re: [Mono-dev] Patch to boost
speed ofUnicodeEncoding)
     To: Andreas Nahr <[EMAIL PROTECTED]>


Hi,

Your patch is based on pretty old code(!) ;-) I tried it for
each functionality:

- CopyTo():
  The patch makes it faster. But I guess CopyChar() functionality
  overlaps Paolo's memcpy() implementation in the latest code,
  though it was not simply replaceable.
- ToCharArray():
  ditto. The improvement rate is like you showed, about 5%.
- Trim():
  The patch resulted much better, as you showed. I think it is
  the best improvement.
- GetHashCode(), Insert(), Remove(),
  ToUpperInvariant(), ToLowerInvariant():
  We already have managed implementation like yours.
- ToUpper(), ToLower():
  Based on your patch, I rather made TextInfo.ToUpper() and
  ToLower() based on pointer implementation, so the mind is already
  checked in svn :-)
- Replace():
  There was a one-liner bug in the implementation. Even after
  fixing it, the result became much worse than existing one, about
  1.5x slower :-(
- IndexOf():
  It didn't make improvement - I think it is because we already
  have managed implementation by now.
- IndexOfAny():
  The patch made results much worse :-( It doubled execution time.
- Join():
  The patch was a bit worse, about 7-8% loss.
- PadLeft(), PadRight():
  Almost no difference - and seems like it still has bugs (some
  NUnit tests fail).
- Split():
  It looks pretty fast but it is too buggy to fix right now :(

I'm attaching a patch based on the original source, so anyone can
try them handy. Those which is buggy or makes performance worse
are commented out.

I think Trim() can be checked in, with a few changes
(changing CharCopy() to InternalStrcpy()). For CharCopy(),
I'd wait for further review. ToCharArray() is also nicer
to have, but it depends on CharCopy().

Thanks a bunch, Andreas.

Atsushi Eno

Andreas Nahr wrote:
It's just bad naming ;)
The String.cs.old contains the managed implementations. Please note
that there are usually multiple implementation-tries for each
method and all but one is just commented out. Its extremely
unlikely that the ones currently "active" are the best ones.
Also I can remember that at least one of the stats is completely
wrong because there was a bug in the implemenation that copied only
half the data.
If looking at the numbers I guess it is Replace because the
difference is really huge

I'll also attach the file I used for the microbenchmarks. But it is
a complete mess and I doubt anyone could use anything from it.

Andreas

Wow, the numbers are quite impressive. Can you please attach your
String.cs(.new) ? :-)

Atsushi Eno

Andreas Nahr wrote:
Hi Zac, Hi Kornél,

I've been working quite some time on improving the existing
String class a
long time ago (about 2-3 years), but as I got a new job back then
never had
the time to finish anything. My findings back then were that
purely managed
implementations basically always outperformed the internalcalls
(And I guess
the JIT is now even more evolved than it was 3 years ago).
However as I sayed it was never finished and contains bugs. Moreover it
doesn't care at all for alignment issues.
If anyone want's to look at it - I attach my String-Testing class. You'll
find lots of different tries to optimize the Methods. But beware,
the code
is in horrible shape, far from being usable.
Some optimizations use specific string-domain knowlege (like "equals"
testing first for the first char and after that from the end of
the string)

My conclusion was: We should have a few managed functions to do the work
(MemoryCopy, MemoryCompare, possibly for Byte* and Char*). They should be
managed so that optimizers and optimizing compilers are able to do
optimizations even on IL level. Whenever possible the JIT should replace
these at runtime (provided they aren't optimized away) with
architecture-specific assembly versions with the managed version
as fallback
mechanism.


Here are some findings from microbenchmarks made back then (the
first number
is always the time in milliseconds for the existing unmanaged
implementation
(internalcall), the second for a tested managed implementation,
the Number
in () is the length of the string tested):

Some Methods still need internalcalls to create new Strings, but
were still
faster than the native implementations (The optimum would be to
internalize
InternalAllocateStr calls).

CopyTo (000): 810 -> 381
CopyTo (010): 832 -> 441
CopyTo (100): 1352 -> 881
CopyTo (512): 3395 -> 3014

ToCharArray (000): 5067 -> 4466
ToCharArray (002): 5317 -> 4857
ToCharArray (015): 8041 -> 7691
ToCharArray (960): 2915 -> 2894

ToCharArray (with parameters): Similar to above

Trim (): 6930 -> 6760
Trim (custom search Chars): 10596 -> 9413
Trim (default search Chars): 10455 -> 7210
Trim (no trimmed chars, long string): 1893 -> 661
Trim (no trimmed chars, short string): 1893 -> 631

Replace (004 - one replace): 37264 -> 3135
Replace (004 - nothing to replace): 3735 -> 310
Replace (961 - everything replaced): 2584 -> 501
Replace (961 - only last char replaced): 2463 -> 481

Split (default split Chars, long string, lots splitted): 42421 -> 8523
Split (custom split Chars, long string, non found): 2944 -> 2263
Split (custom split Chars, long string, lots found): 22062 -> 7330
Split (default split Chars, short string, non found): 2093 -> 761
Split (default split Chars, short string, nearly only
splitChars): 8002 ->
5067

IndexOf (17): 1132 -> 791
IndexOf (2162): 10576 -> 7862

LastIndexOf (similar to above)

IndexOfAny (long string, nothing found): 25867 -> 2984 (Break
even bei ca.
75chars)

LastIndexOfAny  (similar to above)

PadLeft/ PadRight: slightly slower that current (Should get faster once
optimized CharCopy is available): 1012 -> 1031

Remove: slightly slower that current (Should get faster once optimized
CharCopy is available): 2153 -> 2283


If somebody is interesting in picking this up I might be able to help a
litte.
Andreas

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