Hi to all,
I'm new to Mono, coming from the microsoft .NET
world. I recently got hooked into Mono and am trying to get Mono embedded in a
native code 3D engine.
I am under the impression that the embedding API
methods (mono_runtime_invoke, etc.) are the equivelant of the System.Reflection
API and thus carry the same performance overhead, is this correct ?
Is there a way to get even more "lower" (less
overhead) than that ? The code will be produced automatically by a tool so code
readability is not my concern, performance is.
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