Hello all, I'm looking for a pointer for doing low-level drawing in a Mono/C# application developed under MonoDevelop. Basically, all I need to do is allocate a pixel buffer, manually set specific pixels to specific colors, and have it drawn correctly in whatever widget it's attached to. [Basically I'm taking the results of numerical functions, and representing them as colors in a pixmap].
I've been looking at using a Pixbuf (or was it Pixmap) and a DrawingArea widget, but getting a handle on where to start has been difficult (ie. How to blit the pixmap into the DrawingArea after an expose event, etc). I looked at Cairo briefly, but even the docs at go-mono says it's overkill for what I'm doing. Any pointers or advice greatly appreciated. Thanks in advance, Mark _______________________________________________ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list