Michael Hutchinson wrote: > > I don't think anyone had brought up 3D games as a possible market for > GStreamer yet :) > > I suspect that the use cases are different enough from desktop apps > that they'd be best served by a specialised API. > These APIs power quite a few multimedia apps, too - not just games. In fact, there is little difference between a media player, a game or another multimedia app, with regard to media decoding. For example, all three categories use libvorbis extensively (there's nothing specialized to games here). > According to their features page, GStreamer works on "Linux on > i86,PPC, ARM using GCC. Solaris on x86 and SPARC using both GCC and > Forte, MacOSX, Microsoft Windows using MS Visual Developer and IBM > OS/400." > > AFAIK Banshee's C library does all the pipeline/element-building work > and exposes a minimal media player engine C API. I think Banshee's > Windows and Mac ports will be using GStreamer. > > I'd be surprised if the GStreamer# library doesn't have some C "glue" > code, but it should be as crossplatform as GStreamer itself. > Thanks for the info!
I'll have to take a closer look to Banshee's GStreamer solution - it might be a good solution if it's simple enough to deploy. GStreamer# unfortunately looks dead and buried. _______________________________________________ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list