Hey all,

I've been doing a bit of work with embedding mono into a game engine, and
I'm yet to find a way (without using reflection 'inside' of C#/whatever) to
iterate over all types in an assembly/image...  There's no reference to
doing this in the documentation, and searching through the mini/metadata
headers didn't unearth anything interesting.

Is this supported by the mono API at present?

Any help would be greatly appreciated.

Cheers,
Mitch
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