Mariner, David wrote: > Hi Daniel, > > Firstly, I'll only talk about the authorized development scene for the > device. If you don't already know or can't find out about alternate > methods, then you'll probably have little success with them if I pointed > you in their direction. > In my case, I'm interest in all directions, so please point me in that direction, where do I start? > Firstly you're going to need to get a mac to dev on. An intel Mini with > 10.5 is minimum requirements for the iPhone toolchain, but will do the > job fine. Spring for some extra RAM, but google around for DIY upgrade, > don't pay the "Apple tax" on it. > > Next you're going to need ADC membership (which is free), and then sign > up to the iPhone dev program (also free) which will let you download the > toolchain (including emulator) but then you'll need to pay over $99 for > a certificate to let you run any apps you develop on the device. > > Then you're all set to develop and deploy to the iPhone in general. > > If you're wanting to start hacking around in mono on the device, the > first thing to do would be to check out the source from the SVN server, > and look at ~/mono/build-mono.sh. This is what will enable you to > cross-compile using the apple toolchain. From then on you're into > exposing APIs, working out a nice productive development / deployment > toolchain and all that good stuff. > > Also, bear in mind that the combination of the Apple developer agreement > and Novell's license terms for mono means that if you're going to be a > commercial developer, you'll need to speak to Novell regarding a > commercial license. But IANAL, so take professional advice as necessary. > > > > Or you can go for the Unity option. You'll still need the mac and the > $99 certificate from Apple, but if you want to dev in c# on the iPhone, > it's really going to be your quickest route to deployment. One of the > best things about it is that you can do extremely rapid code-build-test > cycles...in the order of about 3 seconds until you're seeing the results > of your changes. > > I know that it seems like a large outlay, but if you're seriously > looking to develop any game-style applications and you want to avoid a > whole world of pain then I'd really recommend the Unity route. If you're > more in it for the "hacker culture" aspect of cool toys, or if you want > to do applications rather than games then try without it first. > > Once you've got the mac setup, you can always evaluate the 30 day trial > of Unity to see how you get on with it as an environment. > > Hope this helps, > > Dave > > P.S. In the interest of full disclosure, my wife works at Unity. But > that doesn't change the fact that it's the easiest route to getting c# > on an iPhone ;-) > > > -----Original Message----- > From: mono-devel-list-boun...@lists.ximian.com > [mailto:mono-devel-list-boun...@lists.ximian.com] On Behalf Of Daniel > Morgan > Sent: 26. februar 2009 18:56 > To: mono-devel-list@lists.ximian.com > Subject: [Mono-dev] How do I develop mono/C# applications for the > AppleiPhone? > > I love the iphone. I recently got one (my first apple computer if you > think about it). Now, I would like to develop my own applications for > the iphone, but I do not know where to start. I have done an internet > search and found stuff, but there is nothing that can get a C# developer > who is used to windows to use and develop iphone apps on a Mac in C#. > > What would be the minimum requirements for a computer to develop iphone > applications with? Will a Mac Mini with Intel running Mac OS X 10.5 > Leopard suffice? How much RAM and Hard Disk space do I need? > > I would rather write these iphone apps in C# than Objective-C. This is > where Mono comes in mind. I believe you can use static compilation in > Mono using AOT compilation and a tool called Linker. > > I've seen a tool from unity3d, but that tool is expensive. After > shelling out for the iphone, a mac mini, the apple developer program, i > don't think there will be much left. Unity Indie for $200 and the > iPhone Publishing Basic for $400 for a total of $600. > > So, what does one need to build applications for the iphone in C#? > What tools must I install on the Mac (the iphone SDK and Mono of course) > to do this? What steps must I take to build these apps? > > Thanks, > Daniel > > > > > > _______________________________________________ > Mono-devel-list mailing list > Mono-devel-list@lists.ximian.com > http://lists.ximian.com/mailman/listinfo/mono-devel-list > This e-mail is confidential, the property of NDS Ltd and intended for the > addressee only. Any dissemination, copying or distribution of this message > or any attachments by anyone other than the intended recipient is strictly > prohibited. If you have received this message in error, please immediately > notify the postmas...@nds.com and destroy the original message. Messages > sent to and from NDS may be monitored. NDS cannot guarantee any message > delivery method is secure or error-free. Information could be intercepted, > corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. > We do not accept responsibility for any errors or omissions in this message > and/or attachment that arise as a result of transmission. 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