Hello, > However, as you state, this does not summarise the status of the port > and what features work vs don't work (i.e. for Icarus Scene Engine and > monoBotics, PInvoke support for Tao or OpenTK would be essential > (OpenGL support specifically, the player is agnostic enough that if we > needed a different OpenGL provider, it can be quickly replaced), as > well as Reflection, Generics, Threading, System.Drawing, > System.Threading, System.Data (sockets particularly), System.Xml, and > Code-dom to get ISE.Flow and the MBF compiler running, as well as some > parts of WinForms for inspector attributes.
Since we are bound by Nintendo's NDA agreement, we can not publicly discuss which features are available for the official Mono on the Wii port. Miguel. _______________________________________________ Mono-devel-list mailing list [email protected] http://lists.ximian.com/mailman/listinfo/mono-devel-list
