(I am not on the list - please CC) I have a small application which writes gzip'ed data like this:
sw = new BinaryWriter(new GZipStream(new FileStream(filename, FileMode.Create, FileAccess.Write, FileShare.None), CompressionMode.Compress, true ); sw.Write(...); sw.Write(...); sw.Flush(); sw.Close(); It use to work fine with mono 2.4, and still does in a way with mono 2.6 . What happens is that now it seems to append a lot of extra garbage to the end of the output. The uncompressed data is 1234127 bytes, and still recoverable in a indentical manner from the output with gzip -dc; but the output file is now 8126815 bytes with mono 2.6.x instead of 282363 bytes under mono 2.4.x , so almost 8MB of garbage is added somehow. I tried truncating the file, but it seems to truncate the gz stream as well. So does anybody else observe similiar problems and/or know of any reasons why mono 2.6 behaves differently in this regard compared to mono 2.4? _______________________________________________ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list