Rodrigo Kumpera wrote: > > Hi, > > Are you on 32 or 64 bits? Our FP code is quite different on those two. > Can you have a run on .NET without the added denormal hack? We strike to > be as compatible as possible, specially when it comes to numerical > stability > and output. >
I'm on a 64bit machine using 64bit windows, but the application (Unity is running in 32bit mode). How would I run it on .NET? As mentioned this is being used in Unity 3D. Do you mean create a MSV2010 .NET project and use the code there? If so then unfortunately i'm not in a position to do that as my experience with C# is limited to Unity and i'm a bit too tied up with client work at present to port it over. I'll try and have a look at doing so at some point, as it would be an interesting comparison but can't give any definitive timeline. -- View this message in context: http://mono.1490590.n4.nabble.com/Weird-performance-problems-possibly-due-to-floats-and-precision-issues-tp3829087p3832602.html Sent from the Mono - Dev mailing list archive at Nabble.com. _______________________________________________ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list