Hi, I am currently doing some research on the best platform for a high performance socket server. I want it to be capable of handling a large number of small requests and a high number of Clients at the same time. So far I've read, that I/O Completion Ports are implemented pretty well under Windows but Linux seems to use another model. In some other thread I found, that implementation was a rather badly performing wrapper in Mono under Linux. Has this changed in the last time? Is it good to use Mono for that purpose or should I rather stick with Java? I'm also thinking of going the C++ way, but I'm not yet sure if the result would justify the additional work.
Thank you, Marius -- View this message in context: http://mono.1490590.n4.nabble.com/Current-Implementation-of-Async-Sockets-tp4642031.html Sent from the Mono - Dev mailing list archive at Nabble.com. _______________________________________________ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-devel-list