Hi Cory!

yeap you're right! I didn't notice the struct was small. I'd like to see the struct you used in the C++ sample if possible (just 4 ints?)

I'll do the same benchmark later when I get home, and try with different compilers and allocators. Pretty interesting!

Best regards,
Mello

Cory Nelson wrote:

Yea I thought of that, but doing so made it take twice the time:

list<rect*> rl;
for(int i=0; i<1000000; i++) {
        rect *r=new rect;
        r->x=i;
        r->y=i;
        r->width=i;
        r->height=i;

        rl.push_back(r);
}


----- Original Message ----- From: Cesar Mello <[EMAIL PROTECTED]> Date: Wed, 12 May 2004 09:41:24 -0300 Subject: Re: [Mono-list] offtopic, but cool To: Cory Nelson <[EMAIL PROTECTED]> Cc: mono-list <[EMAIL PROTECTED]>


Hi Cory,


In the C++ sample, you are passing the rect by value, so you are
saving a copy in the list. In C# a reference to the object is used, so
there is no copy-construction overhead.

You can change the list<rect> to a list<rect*>, but this way you have
to manage the memory by yourlself.

[]
Mello



Cory Nelson wrote:
Just got done installing the VS.NET 2005 preview and did a small test.

I compared an ArrayList of Rectangles to a List<Rectangle>, and timed
inserting 1mil rects into each. I also wrote an equivalent c++ app. Got some interesting results:


ArrayList: 265ms
List<Rectangle>: 62ms
list<rect>: 141ms

So it seems with generics .NET is finally faster than c++ (at least,
in this case).

Esta mensagem foi verificada pelo E-mail Protegido Terra.
Scan engine: VirusScan / Atualizado em 10/05/2004 / Versão: 1.5.2
Proteja o seu e-mail Terra: http://www.emailprotegido.terra.com.br/

Esta mensagem foi verificada pelo E-mail Protegido Terra.
Scan engine: VirusScan / Atualizado em 10/05/2004 / Versão: 1.5.2
Proteja o seu e-mail Terra: http://www.emailprotegido.terra.com.br/






_______________________________________________ Mono-list maillist - [EMAIL PROTECTED] http://lists.ximian.com/mailman/listinfo/mono-list

Reply via email to