Stephen Touset wrote:
I'm looking into the potential of writing code to allow mono to have
extensions. As a first foray into the idea, I'm going to try writing a
module that would look for specific attributes on methods and classes,
and use those to generate code that would go into the marked methods and
all methods of the marked classes, respectively.
However, looking at the mono source code, it seems to be very complex.
I'm looking for hints as to the best place to put the hooks for the
extension, because of this. My first idea would be to put this after the
parsing of the source tree, so that I can manipulate the methods as
they're in memory. However, I can't seem to find simple ways to navigate
through the memory representation of the source tree. Can anyone give me
a brief pointer to where I should be looking?
Use System.Reflection to read available methods, attributes and
properties for a dll. You can use it to do so at runtime. I know there
has been a few questions and answers on Relection in the archives
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