Hello,

> Can anyone point me towards a half-decent, object-oriented, open-source audio 
> file API, preferably
> for C#? A binding to some reasonably well-maintained library would be fine, 
> OO code that I can
> modify and into the project would be better. At a minimum, I want PCM WAV 
> support - any support
> for compressed or u-Law type formats is a bonus at this stage (although if 
> it's just uncompressed
> WAV files I can read those myself).

Tao has bindings for SDL, a pretty complete framework that include cross
platform audio support.

Miguel
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