I am looking for some help with embedding Mono.
I have a C++ App and would like to facilitate .NET plug-ins . This is the 
reverse to what is normally seen, C++ called from C#. I want to call C# 
functions from C++ with the C++ runtime being in control. As I understand there 
are two options, PInvoke or directly using the Mono API. I have played with 
both of these methods. 
My problem however is to do with exception propagation. I have read in the Mono 
docs that it is not possible to propagate .NET exceptions to C++.  I would like 
to know if there is any way around this. Is it for example possible to make a 
custom patch for Mono to be able to do this ?


N




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