I am looking for some help with embedding Mono. I have a C++ App and would like to facilitate .NET plug-ins . This is the reverse to what is normally seen, C++ called from C#. I want to call C# functions from C++ with the C++ runtime being in control. As I understand there are two options, PInvoke or directly using the Mono API. I have played with both of these methods. My problem however is to do with exception propagation. I have read in the Mono docs that it is not possible to propagate .NET exceptions to C++. I would like to know if there is any way around this. Is it for example possible to make a custom patch for Mono to be able to do this ?
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