On Tue, Jun 23, 2009 at 7:11 PM, ignorator<the_ignora...@hotmail.com> wrote:
>
>> Just to add some clarification in addition to Robert's response: this
>> is only required if you are embedding the Mono runtime in your
>> application.  If you are writing a managed application using Mono then
>> this clause does not apply.
>
> Thank you for your answers. So as far as I understan a usage similar to
> Unity3D would require a commercial license?

I assume that the PC/Mac versions of the Unity runtime *dynamically*
link Mono, so end-users can replace the Mono library that Unity uses.
Since this would comply with the terms of the LGPL, it would *not*
require a commercial license.

This clearly isn't possible with the Unity Wii and iPhone ports, so
those versions have a commercial Mono license.

I'm not a lawyer, so if you need legal advice regarding the LGPL you
should find a lawyer :)

-- 
Michael Hutchinson
http://mjhutchinson.com
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