Hi,

Your DLL may work if:
- It's fully managed (all .NET, no native code / P/Invokes)
- It doesn't have Windows-specific bits (hard-coded paths, etc)
- It doesn't hit Mono-specific bugs or unimplemented stuff

That said, if it fails, I'd usually expect it to fail at run time, not at
compile time. Might be a Mono C# compiler bug (I guess it should at least
fail gracefully, no matter what).


fala70 wrote:
> 
> Hi,
> 
> Can I used dll .NET libraries builded under windows, and using them on
> Mono Project under Mac ?
> I am trying to do that, but I can't compile I receive the error:
> 
> Error - 9.00.41 - C# compiler crashed. Response file
> '/var/folders/m1/lfz2vfhd235g8rks4bhvlw180000gn/T/tmp71460652.tmp', stdout
> file '/var/folders/m1/lfz2vfhd235g8rks4bhvlw180000gn/T/tmp45dc0931.tmp',
> stderr file
> '/var/folders/m1/lfz2vfhd235g8rks4bhvlw180000gn/T/tmp199e4728.tmp'
> 


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