Thanks very much for the responses guys. I haven't gone all the way and split
the solution into UI and business logic layers yet but I have split out the
Media Player into it's own layer (wrapper class) in preparation for this.

I assumed I'd need to have a MediaPlayer wrapper class, that I probably need
to re-write for each target platform. The approach I was thinking of taking
was implement the MP wrapper using WMP on windows and compile the project
using VS2010. Then implement the MP wrapper using some OS-X compatible media
player and compile the project using Mono Develop. Does this sound like a
sensible approach?

By the sounds of it I may be able to implement a single MP wrapper using VLC
or Banshee which should compile on both Windows and OS-X?

Thanks for the input guys, looks like I need to research VLC and Banshee to
see which is going to be more suitable.

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